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sábado, 7 de setembro de 2024

Resumé of José Octavio Dettmann

José Octavio Dettmann
Rio de Janeiro, Rio de Janeiro, Brazil
pseikone@gmail.com | LinkedIn


Professional Summary

Multilingual content creator and AI translator with over a decade of experience producing culturally rich and historically insightful content. Skilled in utilizing advanced AI tools such as ChatGPT and Gemini to perform precise translations in multiple languages, ensuring high-quality and culturally relevant AI training data. Committed to improving content accessibility, driving digital transformation, and contributing to the advancement of AI technologies in a global context.


Core Competencies

  • AI-Assisted Translation & Localization (English, Spanish, French, Italian, Polish)
  • Multilingual Content Development & Cultural Adaptation
  • Digital Content Accessibility & Platform Transformation
  • E-Commerce Optimization & Digital Marketing
  • Historical and Political Content Creation
  • Legal Research & Documentation Management
  • Data Analysis & Synthesis
  • Strategic Communication & Collaboration
  • Sales Strategy & Customer Engagement

Professional Experience

PC Gaming Analyst
Blog de José Octavio Dettmann
September 2015 – Present

  • Conduct in-depth analysis of PC game mechanics and their impact on creative writing and philosophical thought, demonstrating the intersection of gaming and literary analysis.
  • Develop comprehensive playbooks and narrative frameworks that enhance storytelling abilities by extracting meaningful narratives from gaming experiences.
  • Maintain consistent documentation of game progress and insights despite the lack of direct publication, reflecting a sustained dedication to content creation.

Multilingual AI Translator
Blog de José Octavio Dettmann
June 2024 – Present

  • Utilize advanced AI tools such as ChatGPT and Gemini to translate and localize content into French, Italian, English, Spanish, and Polish, with a focus on Brazilian history, politics, and economics.
  • Ensure cultural accuracy and representation in AI training data, contributing to the global inclusivity and precision of AI systems.
  • Enhance the accessibility of multilingual content, facilitating a broader audience reach and fostering cross-cultural engagement.

Freelance Blogger
Blog de José Octavio Dettmann
January 2011 – Present

  • Produce and curate content across a range of topics, including political, historical, and economic issues, to enrich digital platforms with culturally relevant materials.
  • Translate original blog content into English, Spanish, and Polish, expanding global readership and improving content accessibility.
  • Demonstrate versatility and adaptability by utilizing AI and digital tools to streamline the translation process while maintaining the integrity of the content.

Bookseller & Digital Transformation Lead
Livraria Caboclo
October 2012 – Present

  • Spearheaded the digital transformation of a traditional bookstore, facilitating the transition to an e-commerce platform and enhancing access to digitized books for visually impaired readers.
  • Established a sustainable digital book reselling initiative, leading to increased sales and a reduction in logistics costs through the use of automated download systems.
  • Integrated the PIX payment system, optimizing transaction processes for both online and physical sales, resulting in enhanced customer satisfaction and operational efficiency.

Legal Documentation Intern
Procuradoria Geral do Estado do Rio de Janeiro
March 2005 – March 2007

  • Conducted in-depth research and analysis of Brazilian constitutional law jurisprudence, contributing to the accurate collection of legal documentation, including ADINs, ADCs, and ADPFs.
  • Managed the organization and digitization of legal records, improving document accessibility and enhancing the overall efficiency of the legal team.

Education

Universidade Federal Fluminense
Bachelor of Law, History (2001 – 2008)


Technical & Linguistic Skills

  • Translation: English, Spanish, French, Italian, Polish
  • Brazilian Portuguese: Native Proficiency
  • AI Tools: ChatGPT, Gemini
  • E-Commerce Platform Management
  • Legal Research & Constitutional Law
  • Political & Economic Analysis
  • Sales Strategy & Digital Content Marketing

quarta-feira, 4 de setembro de 2024

Obtendo cashback onde não se costuma pagar cashback - notas sobre o que costumo fazer em compras americanas, tomando por base minha experiência a partir de compras que faço no Brasil

1) Vamos pegar o exemplo da minha última compra de livro, no caso o Novus Ordo Seclorum: The Intellectual Origins of the Constitution. Na Amazon, eu paguei $ 8,41 pelo e, pela Ship 7, eu paguei $ 34,84 para remetê-lo para o Brasil. Somando tudo, saiu por $ $ 43,25.

2) Se tomarmos o base o dólar comercial na sua máxima histórica - que foi R$ 5,93, ocorrida durante a pandemia - a dívida fica orçada em R$ 256,47. Para efeito de dívida, arredondei para R$ 260,00 e sua execução foi fracionada em 52 parcelas de R$ 5,00. Usarei o melhor dia da poupança para pagar a dívida.

3) Na Amazon brasileira, através da Méliuz, eu costumo receber 10% de casback em ocasiões muito especiais como Black Friday ou mesmo o aniversário da cidade de São Paulo, que se dá no dia 25 de janeiro. Ainda que na Amazon Americana eu não receba cashback algum sobre esta compra, eu vou arbitrar um cashback de 20% sobre R$ 256,47 - e fracionarei esta dívida em dez parcelas de R$ 5,13.

4) Além de ter o valor que restituído através da poupança, ainda recebo cashback sobre o valor da compra - o prêmio que a Amazon americana não paga, eu dou a mim mesmo com base na minha experiência de compras que costumo na Amazon brasileira, já que tomo os odis países como um mesmo lar em Cristo, por força das relações de consumo.

José Octavio Dettmann

Rio de Janeiro, 04 de setembro de 2024 (data da postagem original).

Spread especulativo no cashback - notas fundadas na minha experiência pessoal

1) Minha mãe comprou um creme de mão na Amazon custando R$ 95,92. No momento em que essa compra foi feita o cashback da Amazon era de 6%, no site da Méliuz. Eu pensei que eles iriam me pagar R$ 5,76.

2) Quando o cashback foi confirmado, eles me pagaram um 1% do valor pago - ou seja, meu cashback foi de R$ 0,95, não de R$ 5,76, tal como eu imaginava.

3) Entre o valor de cashback que me foi realmente pago e o valor que me foi imaginado, o spread foi de R$ 4,81 Como vou recuperar o cashback que eu não tive? Eu simplesmente coloco R$ 5,76 no banco de dívidas e coloco o melhor ou o segundo melhor dia da poupança para executar a dívida pra mim.

4.1) Vamos supor que eu coloque o melhor aniversário da poupança. Neste mês de setembro, ele pagou R$ 41,06, entre juros e taxa de remnueração básica da SELIC, por conta de manter o dinheiro custodiado no banco.

4.2) Se rebatermos o que recebi da poupança e o cashback imaginado, a diferença é de R$ 35,30.

5.1) Posso ir mais longe no meu argumento. Vamos supor que estejamos na Black Friday - nesta época do ano, a Amazon americana me paga 10% de cashback na compra dos livros.

5.2) Digamos que eu compre um livro numa outra época que não seja Black Friday e meu cashback seja de apenas um por cento - de uma compra compra de R$ 500,00, o cashback real será de R$ 5,00, não de R$ 50,00, conforme o imaginado. Isto gera um spread de R$ 45,00, que pode ser parcelado em nove parcelas de R$ 5,00

5.3) Digamos que eu coloque o melhor dia da poupança para ir pagando a dívida. Se considerarmos os valores deste mês de setembro, a diferença é R$ 36,06. Como o rendimento na poupança se dá à base de juros sobre juros, a tendência é que eu tenha muito mais do que R$ 324,54 de ganhos na poupança. E se eu recebesse R$ 50,00 só de juros, considerando o que tenho no meu melhor dia na poupança, o valor da compra já teria se pagado por si mesmo.

José Octavio Dettmann

Rio de Janeiro, 04 de setembro de 2024 (data da postagem original).

quinta-feira, 29 de agosto de 2024

ARA: history untold - notes on a potential civilization killer

(0:00) I got a chance to play both Civilization VII and Ara: history untold. (0:06) Hello again there friends and fans, Raptor here, and today I wanted to compare both Civilization VII from my visit to Firaxis Studios in Baltimore, Maryland, and also an Xbox event out in Los Angeles for Gamescom that allowed me to play Ara: history untold. (0:23) Now there's been a lot of talk here on this channel about Civilization VII, the many concerns that you all have of the changes from both 5 and 6, with the new release of VII coming up in February of 2025, and Aura, history untold, coming around the corner.

(0:38) A lot of people excited about that as well. (0:40) So I wanted to talk all things about Civilization VII today, and Aura, and then compare the two with also the thought of another game called, what, Metro Megapolis? (0:51) Megapolis?

(0:52) I always forget the name of that game. (0:54) But anyway, yeah, there's three big heavy hitters coming out soon in terms of the classic Civilization builders, not just Civilization, but going all the way back to the beginning of history, and being able to create a people who then of course can change and thrive and grow throughout. (1:08) And yeah, I thought it'd be interesting to break those down and my experience of those, (1:12) but also be mindful that I haven't played the third one yet, and I'm really excited though to (1:16) see what everyone else thinks and what it will be like when we finally get our hands on both, (1:21) and have plenty of time to put hundreds of hours in them, which is really truly (1:24) the only way to fully understand and grasp a game such as this. (1:29) Well, let's go ahead and talk a little bit further about Civilization VII. (1:34) Let's talk a little bit about Civilization VII.

(1:37) So Civ VII is coming out on February 11th, 2025, and this bad boy is going to be a whopping 70 bucks, and that's just like the standard edition, with the deluxe edition being almost a hundo, and there's even a founder's edition at $130. (1:51) This game, of course, will have all the things that you expect from a Civilization games in (1:55) terms of it being hexagon, 4x, historical, turn-based strategy, multiplayer, all those (2:00) things that you've loved of Civ games before is present, but one of the biggest things that at (2:05) this moment still remains unanswered for a lot of us, and while many of us have not been able to (2:09) even play the full game except for the devs, is what the hell will happen in this game.

(2:14) Now, many of you are calling this game quote-unquote, well, essentially just like Humankind 2, not even just a clone, but literally taking the idea of what would it be like if you were Society A, then Society B, or, you know, Civilization A, B, and then C throughout history. (2:32) Now Civilization VII will feature three different acts, if you will, or chapters that will bring people all the way from basically cavemen up to space times, like, you know, literally building like a space army, and that's what you would kind of expect for the time frame. (2:45) However, between each of those acts you'll be given the choice, or possibly forced, we're not exactly sure yet, to change from one civilization to another when you eventually get far enough.

(2:55) Now that makes sense for, for example, the British, right? (2:59) You know, the Romans basically made the city of London, which then formulated into many different cultures over time, and eventually we got the British, you know, Civilization, and then they went on to do other things like founding of America, and then revolutions. (3:13) Yeah, we all know history, but (3:14) basically what I'm saying is that, yeah, some of these cultures or civilizations totally (3:19) make sense to have multiple cultures who influence them and who they came from, but also when it (3:25) comes to being like the Chinese or the Egyptians, you might want to play as them the entire time, (3:29) because nobody really has conquered them, or what would it be like maybe to play as the Romans, (3:34) and then of course become somebody else? (3:36) How is that going to take place?

(3:37) Can you just suddenly become Japanese, or is there going to be history tied to that? (3:41) Well, it does seem like there will be history tied in some ways, depending on what you do on the map. (3:46) So, for example, if you're playing as the Romans, find a bunch of horses, and then at some point you'll be able to choose to be the Mongolians, because the Mongolians have the Golden Horde, and that of course had a lot of horses.

(3:56) I don't know, there's a lot of things that a lot of people pointed out that they're not entirely certain on, and or a little unhappy with, and calling it again, Humankind 2. (4:06) Now honestly, I think Humankind, in terms of trying that out, was a genius move. (4:10) A lot of people didn't really like that, but I'm really happy that it wasn't just another civilization type game, and tried to do something like that, but very very different.

(4:19) So, a big round of applause for Humankind for trying something different to allow you to be different cultures at any time, and really mixed it up for multiplayer. (4:26) But when it comes to Civ, is that something that you like? (4:30) Do you want to be the whole civilization the whole time, or maybe be different leaders?

(4:33) Yeah, it seems like it'll be kind of broken down by an actual civilization, rather than going from Leader 1 to Leader 2 to Leader 3. (4:41) You'll be, well for example, somebody from Egyptian history the whole time, whether or not you choose to play as the Japanese. (4:47) So there's a lot of ways where I think these games are trying to mix it up, and mix cultures together, in order to try to create replayability, and do so with like an RNG type rarity, or some sort of a, I guess, a way broader platform of all these different modifications.

(5:04) Now, of course, nations at their base level are all different, because of course, the Romans and the Egyptians may have chariots, and the Japanese and the Mongolians may be better with swords, or with arrows, and that type of thing. (5:15) So they all, of course, are supposed to have their rock-paper-scissors, and that's what makes these games good, or fun, or whatever you want to call it. (5:24) Anyway, I think the game looks good.

(5:26) I certainly appreciated the kind of attention to detail, and trying to be a diorama. (5:30) That's what they said they were going for, and tried to pay attention a lot to train layouts, and different types of scale models. (5:37) And so some of the models in the game look good, and things are displayed where they're almost like a playing piece on a board game.

(5:43) And that's kind of cool, with then, of course, the leaders being a little bit more animated to show anger. (5:48) I think it's kind of a clear move that they were trying to maybe grandize this a little bit, and show that, you know, when leaders are mad, they'll cross their arms. (5:56) Very, very much like the Sims, when they try to convey things more through body language, than through language.

(6:01) And of course, you know, they may be using the actual languages, but I'd bet that most people playing Civilization VII, or any game, probably aren't an expert at both, well, Chinese, Egyptian, and maybe, you know, five other different sub-languages that were in those locations, or those, you know, spoken by those people at those times, you know. (6:21) So anyway, I'm saying that I think that at least looks cool and on par for me, but I really want to know what everyone else is thinking and feeling about that. (6:29) Another great feature of this game, by the way, for Civilization VII, is you can finally go up rivers.

(6:34) You can now navigate up rivers, and down rivers, if you want to. (6:37) So you can go, of course, across maybe a large lake or an ocean, and then all the way to somebody's capital, if they don't necessarily defend their, well, their rivers. (6:45) That could be a complete threat for invasion.

(6:47) So that's rather cool, and certainly something that a lot of cultures did in order to, yeah, get up river. (6:53) And even with them going up river, perhaps they can be destroyed by a natural disaster. (6:58) Civilization VII will have natural disasters.

(7:00) In fact, when I was playing at the Firaxis event, where I got about three hours to play, which again, as many people have pointed out, I continue to mention that I've only had three hours, so I want to make it abundantly clear that nobody really got a second longer than that, and nobody really has played too much. (7:15) I played with a bunch of other creators, we were all in solo games and enjoyed our time, but everybody had about three hours, which isn't even enough to get through the first act. (7:24) So everything that you've been hearing is really only just kind of an experience of a very, you know, one nation of the game, or one civilization of the game, for a very short amount of time.

(7:33) So it's really hard to get a full feeling of this, but I did find it quite interesting that there is going to be disasters, but how many and when they will occur, I'm not sure. (7:42) But it's a very interesting thing to possibly settle near a volcano and have your city be threatened by that, or perhaps an invading force could be destroyed by maybe a tidal wave or a monsoon. (7:52) I mean, it's happened before, where giant rough storms have wiped out entire navies and invasion forces.

(7:58) So for Sid Meier's Civilization VII, I certainly think that what I've seen so far is fun, is different than VI, maybe even better than VI, but many people think is worse. (8:10) Now, for all you watching, if you've watched this far, do me a big favor, and I plan to make more videos on this, and this certainly would help to continue the discussion on this one. (8:19) Of the recent Civ games, of the newest one we all haven't played yet, Civ VII, Civilization VI, or Civilization V, what one is your favorite, or what one interests you more?

(8:31) Even though VI came out, do you still play more of V, or did you move on from V to play more of VI, just because more of your friends have it? (8:38) What is the deciding factor, and what game are you playing the most, and why? (8:42) And or, if VII comes out, are you going to drop all the previous ones entirely, or will you just stay on Civilization III, for example, I guess.

(8:50) I don't know. (8:51) Anyway, I'd like to know more about everyone's thoughts. (8:53) I think the game looks good, feels good, but I can't tell you what any of the major things of this game feel like yet.

(9:02) They brought us in to play a game, and then only let us play the first act, where the biggest concern from everybody is what is going to happen between Act I, II, and III, and what other cultures will we get over time, or civilizations, and will there be multiple leaders, maybe with different modifications to them. (9:18) I mean, obviously, many people from Chinese, Egyptian, Japanese, British history could be used to modify the leader and give different perks and things at different points in history, so it'd be very good to see that. (9:30) But anyway, I want to know from you what you think, and now let's move on to Aura, History Untold.

(9:38) Now, Ara: History Untold is really right around the corner, coming out on September 24, 2024, so we're less than a month away for this one, and this game really looks great, just like with Civ, really on par with a lot of its appearance and its delivery of a natural world, and will be available for $59.99 at launch. (9:57) That'll be the pre-purchase price, which maybe possibly will adjust, but there's also a pre-order edition at $62, and then of course, a premium edition at $71. (10:07) So there's some discounts there, and also some other bonuses that you'll get just like with Civ.

(10:12) Now, it breaks down the differences between both the games on Steam, so make sure you check that out if you're thinking about it at this moment, but again, also use code RAPTORIA at checkout if you get any of these games to support the channel, as it really does help to, well, support the channel. (10:28) So thank you very much for doing that. (10:30) Now, this game is being made by Oxide Games and being published by Xbox Game Studios, (10:35) which surprise, surprise, is why they flew us out there, and with this game, (10:38) I had a different experience, playing for only about an hour with some of the footage that you (10:42) have all seen on the channel before, and by the way, some of it is a little weird, (10:46) they used HDR and were trying to balance that, so it'll look a little different, (10:49) so if you see some color changes between this game and Civilization VII, just know that Aura (10:56) and Civ probably look way better than they actually do in this video, because of course, (11:00) well, differences between editing and rendering and compression, etc. (11:03) But anyway, look, this game was a lot of fun, and I got an hour to play myself, and then an hour to basically watch the dev play and stand behind and watch, you know, them making decisions and then asking him, why did you do that, what are the tactics here, and just ask basic questions about the game. (11:19) Now, the folks at Aura History Untold are going with a different approach, a classic approach, an approach that many of you had said that you wish that Civilization VII was taking.

(11:29) Aura History Untold, just like Civ, is going down the whole three-multiple-act route, and will have nations that will get knocked out if you don't hit certain goals by certain milestones in time. (11:41) Now, in my video, I showcased only eight of the nations or so that were available during the Gamescom demo, but there's going to be about 30 or 40 different nations, like for example, the Russians and other leaders that just weren't featured there, or really societies that weren't featured there. (11:57) So take what you see with a grain of salt, especially because this is a preview version and we're still a month away.

(12:02) And the same goes for Civ, with it being over six months away, a lot could change. (12:06) But getting back to Aura, I think the world looks incredible, and it's very important that you rush ahead and optimize quickly. (12:14) Civ might be kind of an ever-changing game, but I think Aura is a game that really is important to optimize in, and try to get a lot of optimization going quickly as possible, as well as multiple cities, playing a little bit more strategically.

(12:26) Now, this is a game that is turn-based, just like Civ, but it's not hexagon-based. (12:31) It's more of these large regions that then have zones within them, and then you can also conquer, as the longer your city is there, more regions around it. (12:39) Now, Civ kind of works that way as well, where the longer you have a city, of course, you can then build your granaries and such, and then build settlers to build more cities.

(12:47) In that game, you can no longer have builders, and in Aura History Untold, it's kind of the same thing. (12:53) You can choose where to build things within certain zones after a certain period of time and build them over turns, but when it comes to settlers, they work both the same. (13:01) These games are very similar in that way, where developing your city and giving them everything they need is what the city will then use to then develop things that you order, rather than building builders and telling them to go out to build a structure to benefit the city, or maybe something like a fort or something along the way.

(13:16) Now, this game looks incredible for its ability to spawn a bunch of people on the map, on roads, and then, as we saw in the trailer, there's a lot of little cars and modern buildings too, so the modern cities look incredible. (13:28) For Civ, they kind of, I don't know, they look certainly like Civ, so there's a difference here, where I don't think Civ is trying to improve upon anything, but maybe trying to do different things, as where Aura is trying to be the best game that it can be. (13:40) I think, really, Aura is a game that is a first try for this developer, and they've been in development for about seven, maybe eight years, and it looks like they're doing a good job of getting a lot of feedback from the community and trying to have mods right after its launch.

(13:57) At the launch, the game will have, of course, all the civilizations that you would, well, see featured, but then they want you to make whatever you want and eventually have a map editor too. (14:06) Now, I don't know if Civ will have that either, we didn't get a chance to see that, (14:10) but I think both games need to at least have multiplayer, a map editor, maybe a culture (14:14) maker if you're going to mix them together, like in the example of Civ 7, or if you want to make (14:19) your own, like in Ara: History Untold, that's a really cool way to be able to share those things, (14:24) and that's something that Ara plans to do.

(14:26) But again, the game looks lush, vibrant. (14:28) I think the combat is a little, it looks like it could have been different, but it looks better than Civ? (14:35) Maybe not.

(14:36) It definitely is different than Civ, and they're trying to do something that's (14:39) cool, but I don't know if they really fully pulled it off, but I believe with Civ, they're (14:43) trying to go equally active on like, like a 33% thing on like a cultural victory, like a science (14:49) victory, military victory, or some other type of like diplomacy victory, you know, they're trying (14:54) to balance all of those three major things together, like through warfare, not through (14:58) warfare, like diplomacy, or like by building a science victory, you know, a culture victory, (15:03) some monuments, that kind of thing. (15:05) But in Aura, it's all about prestige and building monuments, (15:08) and there is of course the chance for war, and when you conquer a enemy, you can take over their (15:14) city, or if they get eliminated by not being able to advance to the Bronze Age, if they're at the (15:19) bottom playing so poorly that they get wiped out, well then they become, their society crumbles, (15:25) they become rebels, and you can go in there and conquer all the ruins and take all their stuff (15:29) with a little bit less of a fight. (15:31) They're just barbarians at that point, and that's amazing. (15:33) Some (15:33) of the cool things here I would have loved to have seen in Civ, honestly, and I can see why (15:40) everybody was so concerned about that game, and Aura I think is, yeah, doing some big things that (15:45) I think Civ should have tried long ago, but again, going back to what we mentioned about Civ V, (15:50) you know, that was five attempts in, and now they've had two more, and I think they're trying (15:54) to mix it up as where Aura is trying to completely make a new experience. (15:58) So again, going Civ VII versus Aura History Untold.

(16:03) Well, first of all, let's talk about this in a business sense, right? (16:07) Aura is coming out in just less than a month for $59.99, which is less than Civ coming out for about $70 in February, so more people will have time to play Aura History Untold when it launches on September 24th, and then Civ will be launching around mid-February on February 11th. (16:25) Now, in that time, I suspect that a lot of people will want to try this game out, especially because this is going to be on Game Pass.

(16:32) Now, because so many people will have a chance to play this game for quote-unquote free, because they've already got Game Pass, so no additional cost to them, the amount of people who might try out a game like this when they also had the chance to play, I think, Civilization VI being on Game Pass before, this could be a very cool thing for Aura. (16:51) Now, Aura, in my mind, does remind me a lot of Rise of Nations a little bit, and just a splash of Empires, as where Civilization VII really reminds me of just Civilization. (17:03) Civilization (17:03) has made such a pillar for itself, where it's very much its own thing, that really you could (17:09) almost only for the longest time compare Civ to Civ, but now with Humankind, and with Old World, (17:15) and with Aura, History Untold, and many other 4X games coming around, and even games that are kind (17:20) of adjacent to this, like Victoria, and also Hearts of Iron, I feel like a lot of players (17:24) will kind of loop them all together, even though some are turn-based, and some are real-time, (17:28) there's still a lot of things to compare with each other, and I feel like this isn't as much (17:32) of a niche genre as it was, and so the amount of people who might try to take this one for a spin, (17:38) and or play it on its own, without even really thinking much about Civ, or just playing it (17:43) because it's free, or something like that, is huge.

(17:46) But then, for the people who really are (17:48) disappointed by Civilization VII, these are comments that I've gotten from all of you, (17:52) that you want to play Aura, not because you're really mad at Civ, but because you're not really (17:57) sure about Civ, and I'm the same way, where we don't know how the hell this chapter system is (18:02) going to work, and we don't want to be forced to do anything, we want options, and Aura certainly (18:06) seems to allow us to do that, with the typical ability to capture, or be friends with the other (18:12) enemy, or possibly friendly tribes, or cultures, and aside from the combat, I have nothing really (18:20) to say about Aura, negatively, other than that, you know, it just seems like something that will (18:25) be confusing, and I think some people will want to have changed, and for the first time entry, (18:30) I think that they could possibly do something, where they could change this after launch, (18:34) and just say, hey, we've got a lot of good feedback here, we're willing to do that. (18:37) The (18:37) amount of passion from the developer that I was talking with, to not defeat, or be the (18:43) Civilization killer, or for Civilization to be humankind too, I almost said humanity, (18:48) yes, humankind too, if I said that, I meant humankind, people are talking about Civ being (18:54) humankind too, and I think I'm okay with that, with the option to be other cultures, based on (19:00) maybe a scenario, or the option to do it during a game, but any sort of force thing, where hey, (19:06) you know, I know you really like the Egyptians, but now you got to be the Chinese, it's like (19:10) a little force, and hopefully that's not the case, but yeah, all things Aura seem to be very strong, (19:16) in terms of it's pricing, it's time, and with a lot of the hype of Gamescom still being a thing (19:21) in about a month, and people talking about Civ 7, Aura's really sitting in a good position.

(19:26) Now, (19:26) remember, in just a few days before Ara comes out, Memorialopolis will come out, (19:31) and that's another game that we'll play here on the channel, and I don't want to share too (19:35) much about it, because really, it's like right here, I haven't played it, which would be unfair (19:39) to Aura, and which would be unfair to Civilization 7, because I've played both of those games, (19:44) and I've played Civilization 6 before as well, so, you know, up until this point, (19:49) I've played a bit more Civilization, and other Civilization games before Aura, so really, (19:55) I've had my hands on all those, but not Memorialopolis, so we'll talk about that a little (19:59) bit later.

(20:00) Let's talk about Civilization 7 now. (20:02) So, I think there's going to be a tremendous amount of feedback from these videos, that the developers are going to be really paying attention to. (20:10) They know who were at their studios.

(20:12) They're watching you. (20:13) No. (20:14) All these (20:15) other creators that I was there with, a great group of people, by the way, very kind folks, (20:18) a lot of people that you watch, very nice, and very passionate about Civilization, (20:22) because it's been around for a million years, asking the developers questions that you would (20:27) probably ask, because we're all gamers, and we're going to wonder the same things, (20:30) and then when we get back to release these videos previously, many of you brought up some great (20:35) questions that we did that we still don't have answers to, and other things that we didn't (20:39) think about that the developers are clearly reading in the comments section, and they'll (20:42) be doing the same for Aura, History Untold, especially with that military aspect, and some (20:46) of the other cool things with like wild animals being on the screen that you have to defeat, (20:50) it's like enemy armies or whatever that you can get bonuses from. (20:54) Again, another great kudos to Aura, but with Civ, trying to do something like where they're basing all of their decisions on actual history, being like, well, not all cultures were around forever, and some of them were conquered by others, is a little interesting. (21:10) It really makes you wonder at what point your nation will be more challenging to play.

(21:14) Obviously, they're going to have to go through all three acts for the Japanese, for example, because Japan could be around during the ancient times, or times of antiquity, because of course they're around now, but maybe you could get a bad draw. (21:27) Playing a weak nation at a weak time could really frustrate players who really care, and want to go into, you know, multiplayer, and don't want to be at a disadvantage because of a dice roll or something like that. (21:38) We need to know a lot more about this game.

(21:40) All the time (21:40) that we had with this big decision like this isn't enough, and that, I think, is why there's so much (21:44) concern about Civilization VII, with a lot of people not wanting to be forced to change nations, (21:51) wanting to see a little bit more difference from VI, and being a little bit more quote-unquote (21:55) realistic like V, with a lot of people also saying that they're more interested in VII (22:00) because they know it.

(22:01) This game has been around all one through all the way VII now, well VI that people played, but VII, and most people, I think, are going for that because of brand familiarity. (22:10) Now going back to a poll that I hosted just a few days ago on my YouTube channel, many of you had voted, and many people, a massive majority, said that they're going for Civilization VII. (22:21) Even though Aura is coming out in less than a month, and even though Memoriopolis is out in a few days, it looks like all the hype and excitement is around Civilization VII.

(22:30) Again, going back to what I said about the navigable rivers, and differences to how some of the systems will work for leaders, and for Aura having something along the lines of Paragons, which can be kind of random as well. (22:45) Like, for example, Otto von Bismarck can pick a Chinese leader who was very good at making paper, and thus has an advantage with books, and then an advantage for making great works, or triumphs, or whatnot for that. (22:57) Civilization kind of has the same thing with picking different nations.

(23:00) Again, both games are trying to do something where they're trying to mix civilizations through time, as if explorers or people traded knowledge, except instead of just trading the knowledge, you're trading a scholar, or something like that. (23:12) And those types of things happen, where they'd share knowledge, or great builders, or people would go to other countries to build things, or to build weapons, or to bring their expertise. (23:21) So that's cool for Aura, but I wonder how that's going to work for Civilization.

(23:25) It's so fascinating. (23:26) Both games are yet so different, and yet so similar, but in such a different way. (23:32) It's like saying this game has chocolate and peanut butter, and this other game is peanut butter and chocolate.

(23:37) I don't know. (23:39) It's amazing. (23:40) So I still want to have these talks and discussions with you all, because I really want to figure out what everybody is still thinking as we get closer to Aura's release and after, and then what everyone will feel right before Civilization comes out.

(23:52) Will Civilization have some delays because of community feedback about the nations kind of being a little bit more pushed towards certain ways, and that they're trying to do things quote-unquote historically, which works for some nations, but not all? (24:05) I don't know. (24:06) Anyway, I want to read all of your comments on this, and we'll continue to take polls on games like Aura, History Untold, and also Civilization VII, and we'll do so probably after the release of Aura and Memorialopolis, and then right before the release of Civilization VII, as that still is going to be a heavy hitter at a high price.

(24:23) But regardless, I don't know. (24:25) Some people are (24:25) probably completely unfazed by any of this, and they just want to play another Civ game, (24:29) no matter how different it is, and some people may never play a Civ game again and want to try (24:33) out something new, which is totally fine, because again, games like Humankind, Old World, and many (24:38) others have been around that really have been interesting and very well done, and I want to see (24:43) more of it. (24:44) All right, everyone. (24:45) Well, leave your comments down below.

(24:46) Let me know what you're feeling, what you're thinking, what you like about Aura, what you dislike, or the same about Civilization VII, or do you want neither of these games and you want to just play Memorialopolis, or maybe that Inzoi character creator that everybody's playing, like that Sims game that, who knows, maybe it'll knock off the Sims. (25:02) I don't know. (25:03) We'll see.

(25:03) Anyway, thank you very much for watching. (25:05) Let me know what you think. (25:06) I want to read them, really, so please do comment down below.

(25:09) If we get any extra keys for Aura, History Untold, or Civilization VII around their developers, I would love to play with all of you. (25:17) So, as a giveaway for the future, if it happens, please do comment down below, and we'll try to figure out a way to do giveaways. (25:24) This is months away, but I would love to do it so many of you get to play and or remember.

(25:29) Aura will be on Game Pass and Civilization. (25:32) I'm not sure. (25:33) We'll see.

(25:33) But anyway, thanks again for watching, and I'll see you all next time. (25:38) Bye.


Postagem Relacionada:

https://www.youtube.com/watch?v=0KmTwFgLrQ4

segunda-feira, 26 de agosto de 2024

Comentários ao feedback que meu irmão me deu, a respeito do trabalho que faço no campo das transcrições

1) Meu irmão gostou muito das transcrições que eu faço - ele também percebeu o que eu percebi: se a pessoa ler o que foi transmitido, ela assimila melhor o que foi dito, já que ler é ver duas vezes melhor, pois ela pega as experiências alheias, de modo a conjugar com as próprias, ou estabelece um diálogo entre as múltiplas experiências alheias colhidas ao longo do tempo, através da inteligência artificial, de modo a ver cada vez melhor o que já foi dito de modo a ter as suas próprias

2) Com base neste feedback, farei ainda mais transcrições, pois agora eu me sinto estimulando a fazer ainda mais o que eu faço.

José Octavio Dettmann

Rio de Janeiro, 26 de agosto de 2024 (data da postagem original).

Sid Meier’s Civilization VII - Official Gameplay Showcase

Speaker 1:

(0:31) Throughout our history, ordinary people have done extraordinary things, illuminating our potential. 

(0:48) They inspired movements, created the impossible, and destroyed the indestructible. (1:02) Ordinary people chose to change the world, chose to dream, to build, to hope, to always hope.

(1:15) And if there's hope for one of us, there's hope for us all. (1:19) Now it's your turn to reimagine civilization and build something you believe in.

Speaker 4:

(1:49) Hello, Civ fans. (1:50) On behalf of all of us here at Firaxis Games, we'd like to welcome you to a first look at the next chapter in our Civilization franchise. (1:59) Civilization VII.

(2:01) You know, looking back 30 years ago, Civilization was created during a time when we were still learning what games could really be. (2:09) We were searching for that next big challenge to take on, which led us to thinking what could be greater than putting the entire history of the world into a video game and make it fun. (2:23) Three decades later, it's because of your passion, your love for Civ, that we're still here today.

(2:30) In every game of Civ, you've gone on a journey to build an empire to stand the test of time. (2:36) And now the journey continues. (2:39) Prepare to take just one more turn on February 11th, 2025, when we launch Civilization VII across PC and consoles, all on day one for the first time in franchise history.

(2:52) This is by far the biggest, the most ambitious game we've ever made at Paraxis. (2:57) It represents a significant gameplay evolution for the Civ franchise, and it's a game we plan to support for many years to come. (3:06) Today, you'll learn about the vision for the game, the driving force that inspired our biggest new feature.

(3:13) You'll see your Civ world brought to life like never before, and you'll discover why Civilization VII promises to be a revolutionary new chapter in this franchise that we all love so dearly. (3:25) Please enjoy.

Speaker 8:

(3:31) Civilization is the foundation of Firaxis. (3:35) Whether you've been playing since the MS-DOS days or have joined us more recently, we're so grateful for your continued passion and support. (3:45) When you walk around our studio, you can feel the energy and excitement.

(3:50) You can see how inspired our people are to come in and build the next Civ game.

Speaker 3:

(3:56) Civilization is the ultimate historical strategy game. (4:00) Your goal in Civ is to build an empire to stand the test of time. (4:06) You select a civilization, led by a famous historical leader, and guide your Civ's journey across the entire span of human history.

(4:16) You shape your empire piece by piece, from what technologies you want to research to what civics you want your society to uphold. (4:26) And you compete with others on the world stage, engaging in diplomacy, negotiating alliances, and sometimes going to war.

Speaker 2:

(4:38) In every Civilization game, your empire has always been represented by a single civilization. (4:45) You play through the entire span of history as that one civilization. (4:50) This time around, we want to take you on a new journey.

Speaker 3:

(4:53) For the first time ever, in Civilization VII, the story of your empire isn't just that of a single Civ, but several connected together through time. (5:05) At the dawn of each new age of human advancement, you'll select a new Civ to represent your empire. (5:12) You'll build on and carry forward your previous achievements while unlocking new gameplay bonuses to reinforce or pivot your strategy.

(5:21) And by the end, you'll have forged a unique path through history. (5:26) To show you what we mean, let's take you through the story of one such empire.

Speaker 1:

(5:42) It is the dawn of a new age, the age of antiquity, where humanity begins to take its first steps into the annals of history. (5:57) The great pharaoh Hatshepsut leads the civilization of ancient Egypt. (6:05) Among the arid desert lands and a winding river, the seeds of our people are rooted in sand and water.

(6:15) To discover what treasures and dangers lie beyond, a brave scout begins to survey and map the surrounding lands. (6:26) As our population grows, a new granary is built to store food for hungry mouths. (6:34) Its location decided, a new district is formed and construction begins.

(6:42) With more food available, our people look to make improvements to the land. (6:48) An ancient fruit ripe for cultivating is spotted. (6:53) Dates will provide more sustenance for our citizens and their sweetness will make the people happy.

(7:00) A plantation is constructed to harvest this valuable resource. (7:07) Over time, our city continues to grow as more urban and rural developments spring forth. (7:17) We pursue advancements in technology to serve the needs of our people.

(7:22) Breakthroughs in irrigation further enhance our food production, while sailing unlocks our ability to traverse the nearby waters. (7:35) It is now possible to journey further and expand our empire. (7:41) With a deft hand, our scout travels along a navigable river.

(7:47) Their tenacity is rewarded with the discovery of a breathtaking series of waterfalls. (7:55) This natural wonder of the world attracts the imagination of our people and brave settlers begin the long trek to claim new land for the Egyptian empire. (8:09) A new town is established near the majestic falls.

(8:14) A town starts from humble beginnings and is initially used to gather nearby resources. (8:21) Perhaps in the future, this town will grow large enough to specialize and gain its own identity as a city. (8:31) Our expansion does not go unnoticed.

(8:35) A foreign scout is spotted, revealing the existence of a nearby independent power. (8:43) Initial hostilities are tempered over time as friendly relations begin to form. (8:49) And peace does not dampen our ambitions.

(8:54) Our people strive forth to create great wonders the world has never seen before. (9:02) As we continue to expand and explore the continent, we encounter new civilizations. (9:12) They are eager to engage in a bartering of ideas and goods.

(9:17) Trade routes are established, providing mutual access to each empire's resources. (9:24) But our rapid growth does not go unnoticed. (9:27) Our neighbors' ambitions rival our own, setting us on a collision course.

(9:33) War is no longer avoidable. (9:39) A great army is raised, led by formidable commanders who spur our forces quickly across the land. (9:51) Spears and arrows make way for iron swords and armor.

(9:55) The battles are fierce. (10:00) We emerge victorious. (10:11) But the challenges of this age have shaken our mighty Egyptian empire to its core.

(10:19) The world changes. (10:22) We feel the pages of history turn. (10:25) As the age of antiquity comes to a close, a new age of human advancement approaches.

(10:34) The age of exploration. (10:38) A new age brings forth new challenges and new opportunities. (10:43) New technologies to research. 

(10:47) New resources to acquire. (10:50) New lands to explore. (10:56) If we are to take on the challenges of this new age, we must adapt and select a new civilization to represent our empire.

(11:06) One that is better equipped to take on the challenges of the Exploration Age. (11:13) This new civilization builds on top of its past legacy, and our actions in this age will inevitably influence a future yet to come. (11:23) As we evolve, so too do our neighbors. 

(11:29) The stage is set. (11:31) A new age begins. (11:34) Will you follow a path set by history?

(11:37) Or will you pivot and forge something anew? (11:41) What kind of empire will you make? (11:45) What strategies will you pursue? 

(11:49) The future is yours to create in Sid Meier's Civilization VII.

Speaker 3

(12:03) The journey of Hatshepsut, brought to life by our wonderful new narrator Gwendolyn Christie, is just one potential path you can take in Civilization VII. (12:13) This is made possible by our biggest new feature, Ages. (12:19) Ages are inspired by a transformational idea for Sid, that history is built in layers.

(12:27) This idea is a way of understanding how civilizations have grown, changed, and evolved over time.

Speaker 2

(12:34) Think of the first civilizations of the world as creating an initial foundation. (12:39) As a civilization grows, new layers are added to that foundation in the form of things like technologies, schools of thought, and cultural norms. (12:47) At some point, civilizations, faced with a crisis that divides their time, must evolve.

(12:54) When that happens, these past layers don't disappear. (12:57) Instead, they now serve as a new foundation for the new civilization. (13:01) As the cycle repeats, connecting the past, present, and future together.

Speaker 3

(13:08) Instead of playing as one single civilization across every age, you'll evolve your empire into a new civilization for each new age. (13:17) One that is suited to take on the historical challenges of that time.

Speaker 7

(13:23) Every age is designed to be like a historical sandbox, as a way to really immerse yourself in that time. (13:31) Almost everything inside an age is exclusive to that age. (13:35) That includes things like which technologies and civics you can research, what resources are available to be gained, which independent powers surround you, to even things like gameplay systems, and civilizations all unique to that age.

Speaker 6

(13:49) Having unique civs for each age is something we're really excited about. (13:54) In the past, every civ needed to be balanced across a game that spans all of history. (14:01) This naturally resulted in things like late-era civs being strong in the late game, but weak early on.

(14:07) Now, we can balance around the age itself. (14:11) This means we can give every civ bonuses, units, and buildings that are always relevant and powerful. (14:21) Having exclusive civs per age is also great for historical immersion.

(14:27) Every age feels like an epic showdown of some of the great powers of that time.

Speaker 2

(14:32) We'll have three ages for you to play. (14:35) The Antiquity Age. (14:37) When agricultural societies begin to cluster into urban centers, forming the foundations of the first civilizations.

(14:45) The Exploration Age. (14:47) When the desire for precious commodities from distant lands spurs empires to stretch across great oceans. (14:55) And the Modern Age.

(14:56) A period of incredible technological growth and global conflict, where mankind goes from the development of the steam engine to the splitting of the atom. (15:07) Every age can be played on its own, or woven together into a full campaign.

Speaker 3

(15:15) In past games, civs and leaders were always tied together and came as a packaged deal of agendas, abilities, units, and more.

(15:26) With civs being exclusive to ages, we're excited to introduce a new innovation for leaders. (15:32) For the first time in franchise history, leaders are now selected independently from civilizations.

(15:39) You can now mix and match unique parts of different civs and leaders, unlocking all new strategic combinations, staying true to civs' spirit of experimentation. (15:51) For players who want to stick to more historical pairings, a useful indicator will appear on the civ selection screen.

Speaker 6

(15:59) We're also taking the opportunity to expand who we consider to be a leader in Civilization VII. (16:05) We'll continue to have traditional heads of state such as Hapshetset, but we're also excited to have new leaders in areas such as philosophy, religion, science, and more.

Speaker 2

(16:18) Having leaders stay the same across ages helps bring a sense of who you're playing against in Civilization VII. (16:25) It also gives you the opportunity to keep the theme of evolution going. (16:29) As your empire evolves from one age to the next, it's important that your leader grows as well.

(16:35) Our leaders now have attributes that can further specialize your skills. (16:40) These attributes can be gained in a variety of ways, from completing narrative events, to rewards for researching certain technologies and civics. (16:49) Overall, leaders are getting a huge upgrade.

(16:53) They're more powerful, more varied, and more strategically interesting than ever. (16:58) We cannot wait for you to discover your new favorite leader in Civilization VII. (17:09) When one age ends and you begin an age transition, it is an incredibly exciting moment. 

(17:15) You'll select a new civilization to represent your empire in the new age. (17:19) You'll choose parts of your past civ to carry forward into the new one. (17:24) And the game map literally expands, filled with new independent powers to befriend, new resources to acquire, and new discoveries to be made.

Speaker 7

(17:35) During an age transition, there are a few factors that determine which civ you can evolve into. (17:40) This includes any historical connections between your previous and future civ, your choice of leader, and even certain gameplay decisions that you made in the past age. (17:50) Every civ plays differently.

(17:52) Across your game, you might want to stay as true to history as possible, only selecting civs that have historical ties to each other. (17:59) Or you might switch to civs that fit your strategic needs.

Speaker 3

(18:03) There are so many possible paths to explore, so many different choices you can make. (18:09) The potential for strategy in Civilization VII is nearly endless.

Speaker 2

(18:21) Something we hear often from players is about how when you play a game of civ, you forget the world around you. (18:28) Video games, more than any other medium, have this ability to completely immerse you in another universe. (18:35) Whether it's through art, music, cinematic moments, or language, our goal is to bring your civ world to life.

Speaker 5

(18:45) Getting the look and feel for Civilization VII right is critical, so it's important to make sure we are capturing that through our art style. (18:53) I spent a lot of time as a kid in museums, especially in the diorama sections, and being able to walk by and see these little miniatures that aren't moving, but there's a story told in them, was something that I always found intriguing. (19:07) Technology changes every time we put one of these games out, and each time we put one out, we can do more.

(19:13) And we're at a spot in the industry now where we've just got a lot of tools and a lot of power under our belts to represent the entire world of civilization. (19:21) We're hoping that the players can look into this game, see the diametric detail on this, and tell their own stories that they've never told before. (19:29) Everything is going to fit together in such a different way than it has in the past from Civilization, and I think it's going to give you a much more realistic version of the simulation that you're trying to create. 

(19:39) We took a lot of what we learned in Civ VI and learned from that, trying to open up some more spaces and everything, and we adjusted the tone from VI a bit, and I think that's what our fans are looking for, and I think it's going to be a lot of fun for them. (19:52) It's something that nobody else is doing, and nobody but Firaxis can do.

Speaker 9

(20:00) I think players will love how combat looks. (20:06) We greatly expanded the variety of units in Civ VII. (20:10) Units now constantly engage one another.

(20:14) You'll see and hear the clashing of swords and steel. (20:18) Units have a higher level of fidelity than ever before. (20:21) Everything from the little parts and pieces and details on the armor set to the entire representation of a whole army on a battlefield.

(20:30) I feel like this is going to become your Civ. (20:34) Like, this is the one. (20:36) It has the look.

Speaker 10

(20:39) Firaxis takes its representation of different cultures in Civ VII very seriously. (20:46) Language is a critical part of Civilization. (20:53) It's how people tell their story.

(21:00) This is important because we are trying to teach through this game, and it's important to our players. (21:07) They want to see their cultures represented correctly. (21:12) In many cases, some players have never seen their cultures represented anywhere else.

(21:18) It brings great pride and joy to be able to see themselves included in the history of the world.

Speaker 2

(21:25) Music also plays an important role in bringing out the spirit and essence of each civilization. (21:31) Every Civ has its own theme, and we're excited to share that Chris Tin, who composed the Grammy Award-winning theme Baba Yetu for Civilization IV and the main theme for Civilization VI, is returning for Civilization VII, and we cannot wait for you to hear it.

Speaker 3

(21:48) Today represents just an initial look at what's to come in Civilization VII. (21:53) We have so much more to share, from gameplay deep dives, to first looks at new leaders and civilizations, to what you can expect from Civ VII post-launch.

Speaker 2

(22:07) Sid Meier's Civilization VII releases on February 11th, 2025, and is available to pre-order today. (22:15) Players who pre-order Civilization VII will receive the Tecumseh and Shawnee pack. (22:20) If you haven't already, be sure to create a 2K account and sign up for our Civ Newsletter to receive the latest updates.

(22:27) Doing so will unlock the exclusive Emperor persona for Napoleon in Civilization VII. (22:33) And as a special thank you, if you use that same 2K account to play Civ VI, you'll automatically unlock Napoleon's revolutionary persona in Civ VII. (22:43) Check out our website at civilization.com for full details, and be sure to follow Civ for all the latest.

Speaker 8

(22:49) We hope you enjoyed this first look at Civilization VII. (22:54) The entire team at Firaxis has been working very hard to make sure we deliver a game that gives you more reasons to take just one more turn.

Speaker 4

(23:05) As we welcome Civ VII into the Civ family, I think back to the legacy of Civilization. (23:11) The 30 years of development, refinement, iteration, exploration of the millions of players that have contributed, of the billions of hours that have been played.

(23:23) I'm so proud to be here for this moment, welcoming Civ VII into the family.

(23:29) February 11th, 2025 isn't too far away. (23:33) We're excited to be taking this journey with you.

Related Post:

https://www.youtube.com/watch?v=Tc3_EO6Bj2M&t=13s

sábado, 24 de agosto de 2024

Notas sobre uma revolução que estou antevendo no varejo, através do impacto da cultura de cashback no ramo de supermercados

1) A Méliuz tem oferecido cashback para algumas marcas de produtos muito populares, que são muito compradas em supermercados.

2) Vamos supor que os produtores das mercadorias, ao consignarem seus produtos na loja, ofereçam cashback em cada um de seus produtos no supermercado, a ponto de cada produto, cada marca. ter seu próprio cashback. Se todos os produtores oferecerem cashback em todos os seus produtos na loja, isto vai ser uma revolução no ramo de supermercados - o comprador, além de comprar o que precisa, vai ganhar uma graninha extra, o que caracteriza ganho sobre a incerteza (lucro)

3) Isto vai ser uma verdadeira revolução no ramo de supermercados, já que isto fortalecerá a batalha pela concorrência, de modo a fidelizar a clientela. Se  as lojas de consignação oferecerem um cashback mais valioso do que o oferecido nas lojas virtuais, as lojas físicas voltarão a existir, já que o consumidor se sentirá um verdadeiro caçador de recompensas, a ponto de preferir bater perna na rua, a ficar em casa  já que os celuluares foram feitos para se dar mobilidade às pessoas, fora que a maioria das pessoas associa a idéia de liberdade à idéia de exploração de mundos exteriores, muito ao contrário da noção de exploração de mundo interior que é própria da vida intelectual, que é uma idéia tipicamente alemã, sobretudo do século XIX. A cultura de cashback em todos os produtos de uma loja física revitalizará o centro da cidade, a ponto de toda uma economia que existia no passado voltar a surgir por força disso, já que, na loja física, você pode conhecer melhor o produto e selecionar o que se deseja - e no caso de um sebo, a loja física permite que os clientes conheçam melhor novos títulos que antes jamais seriam conhecidos, se não fosse através de boca-a-boca.

José Octavio Dettmann

Rio de Janeiro, 24 de agosto de 2024 (data da postagem original).